

The item Soma recovers lost AP, and is instantly recovered with an Elixir. Magic Pots and Movers in the Northern Cave yield the most AP as random encounters.ĪP is an MP-like stat that allows Zack to perform basic blocking and dodging, and is also consumed by using special physical attacks and abilities with the appropriate command materia. The Missing Score's power is increased by the amount of AP on the Materia it is holding. When the Materia is mastered, a replica Materia at level 1 is born. AP is not divided over Materia, so the Materia gain more total AP if more Materia are equipped. Materia gain AP only if they are equipped to a character who is not knocked out at the end of a battle. Intangir is known for its high Magic AP yield, but is a tough enemy to defeat in the World of Balance.ĪP is used to level up Materia to learn spells or abilities. Guest characters cannot earn Magic AP.ĪP earned from battles is coded into the enemy formation, not individual enemies. Theoretically, the same would happen to Umaro if he could equip shields. Since Gogo cannot learn magic nor equip espers, they cannot earn Magic AP.

Gogo cannot equip espers, but can mimic the magic on the current party.Ĭharacters who can earn Magic AP in battle can dispel the curse on the Cursed Shield. Magic AP is also used in Terra's Trance: the more Magic AP she has, the longer her Trance gauge lasts. Spell growth rate varies based on the esper through which that spell is learned, and spell learning progress is retained across different espers. After reaching 100%, they learn the spell permanently. Each Magic AP gives a certain percentage of a spell to a character that has an esper equipped. Magic AP (originally Magic Points) is used to learn spells from espers. Enemies in the Interdimensional Rift yield enormous ABP, making it easy to master jobs at the end of the game. The character learns either a command or a support ability, which they can then use while using other jobs. However, the extra JP gained during a battle will carry over to the next one, meaning it is possible to start a battle with 99 JP "in store" and gain a new level after performing only one action.ĪBP is used to level up the current job class. The JP cap per battle is 199, so only one level up per battle is possible. Characters who are KO'd or petrified at the end of a battle will not be awarded any JP, and if the party successfully runs away or flees from battle, no one will receive JP. using a status-inflicting spell on an enemy regardless of whether the status has been inflicted or not, stealing unsuccessfully, or doing 0 damage will still award JP). However, the action does not need to be successful for it to award JP (i.e. The character must perform an action during battle to be rewarded with JP simply selecting an action and not performing it before the end of the battle will not reward the character with JP for those actions. Every action or turn a character takes in a battle, except for Front, Rear, Run Away, and Flee, will contribute a fixed amount of job points to the character. When JP is accumulated to 100, the current job level goes up by 1. When the counter reaches 100 (or when the gauge is filled), the spell or weapon type's level goes up by 1, to a maximum of 16.Įvery character has a hidden stat, called Job Points (JP), that dictates their job's level growth. Whenever a character improves their proficiency at a specific spell or weapon type during battle, it increases a counter located next to the level of said spell or weapon type in the menu (this counter is replaced by a gauge in the Game Boy Advance version onwards). 1.16 Final Fantasy Tactics A2: Grimoire of the RiftĪlthough they are not named as such, the game does feature a precursor to Ability Points.


